Saturday, March 15, 2008

Oriental style building


This is an oriental style building I threw together in 3ds max one evening. It has the general shape and just needs texturing and and a bit of tweaking before I put it in the game.

There has been progress on the game logic and I've put together an A-Star pathfinder which balances searches across frames. However at the moment it seems that it grinds to a halt when searching for an impossible path so it may require a bit of tweaking.

Animation is now in game and uses vertex programs to linearly interpolate vertices between frames. This type of animation isn't as effective as skeletal animation but its cheap and quick and when the characters are quite small you won't notice the difference between implementations.

I'm now working on collision detection and updating the collision grid. Currently units will not update the collision grid and will only plot paths around static obstacles. Next I'll be adding buildings into the game.

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